. 62 2–12: The Justiciar of Tyr. Forgotten Realms Wiki is a FANDOM Games Community. . (weaponsmithing) He inspires dwarven inventions and constantly seeks to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Divine spellcasters Drow, giants and goblinoids Moradin is wearing a cape of fur, and the leather leggings and aprons of a humble smith. The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. . Menu Menu. This ability is usable twice per day at 5th level and four times per day at 10th level. In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. He is extremely muscular, with a large upper body and huge biceps. Moradin is a stern male dwarf twenty feet in height. 58 2–10: The Hathran. . If they truly atoned for their actions, they would regain their abilities.[5]. Hammer Return (Su): When the hammer of Moradin reaches 2nd level, any warhammer he throws gains the returning special ability. . Moradin charged his followers with the task of wiping out the kingdoms of orcs and wiping out the followers of Gruumsh. Armor He is trying to regain the favour of the All-Father (Moradin). Normalize the aura feature. Hammers of Moradin: The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The only major sect of note to Moradin distinct from the traditional priesthood is that of the "Justice Hammer", as usually rendered in Common. 66 2–14: The Morninglord of Lathander. . Moradin es el dios patrón de los Enanos y lider del Morndinsamman.Un juez severo pero justo, que era la fuerza y la fuerza de voluntad encarnada. Level 5 Spell: Contagion. The Allhammer is patron of craftsmen, blacksmiths, forgemasters, artisans, and miners, granting inspiration where respect and prayer are given. Weapon Focus Oct 28, 2004 #5 I like the Warpriest and the Hammer of Moradin a lot, but I would like a PrC with more spells. Moradin, The Allhammer (or All-Hammer) is the lawful good deity of craft, creation, family, and legacy. Since returning special ability grants returning of thrown weapon just before starting next round, I can make either one ranged attack per round or four melee attacks. (Player's Guide to Faerûn variant, p. 56). The 5th Edition Players Handbook include Knowledge as a suggested domain. His damage reduction increases to 4/— at 6th level, and to 6/— at 9th level. What mount do you use for … This class is a Racial Prestige Class exclusive to the world of Erath, and is only available to the Hill Dwarves. Healing Strike: Cool, no problems for me. The church of Moradin had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven activiti… This increase stacks with any other bonuses attributed to the weapons to a maximum of +5. . Moradin (MOAR-uh-din) is the chief deity of the dwarven pantheon. Members of the Hammers of Moradin, Hammer of Moradin Dwarf Power Strike (Su): At 5th level, the hammer of Moradin can strike his foe so hard that his blow leaves the opponent dazed. Jump to: navigation, search. Alignment A Character that uses of the arm gains +2 Strength and +2 Dexterity.The arm also grants a +2 Deflection bonus to Armor Class.Gloves, gauntlets, bracers, bracelets and rings can be worn and still function normally on this arm. . Simple weaponsMartial weapons . This ability is usable once per day. 56 2–9: The Harper Agent. . To use this ability, the hammer of Moradin makes a normal attack roll. The hammers of Moradin after sparing the life of an orcish child after a battle. To use this ability, the hammer of Moradin makes a normal attack roll. He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. . His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. The attack deals normal damage if successful. Called the Hammers of Moradin, they serve as Citadel Adbar's rallying point against the incursion of dark creatures that haunt the North. Hammer of Moradin has some really nice (and even a few unique) abilities to offer with his warhammer. Reply. Alignment: Lawful Good Overview: Amongst the good-aligned gods exists the triumvirate of Bahamut, Pelor, and Moradin.Together, these three gods represent some of the best and brightest ideals to which mortals and gods alike should aspire. At second level Hammer of Moradin prestige class receive supernatural ability to make any war hammer he throws gain returning special ability. Allegiances While the progression in effects is somewhat unusual, I’m rather fond of abilities that level with the player. . Moradin Titel Der SeelenschmiedZwergenvater Einflußsphäre Zwerge Art Höhere Gottheit Heimatebene Zwergenheim Gesinnung RG Rechtschaffen Gut Symbol Moradin ist der Erschaffer aller Zwerge. Base ofoperations . Moradin inspiró invenciones enanos y buscó constantemente para mejorar su raza, el fomento de su buen carácter, la inteligencia, y la existencia armoniosa con otras buenas razas mientras luchan contra su orgullo y tendencias aislacionistas. Once per day, when held aloft and activated, this sphere conjures forth a giant hammer. Game background Title(s) Soul Forger, Dwarffather, the All Father, the Creator Home plane Dwarfhome (Forgotten Realms)/Celestia, the Radiant Throne (4th edition) Power level Greater Alignment Lawful Good Por Power Throw (Su): At 9th level, the hammer of Moradin can hurl his warhammer with such force that it plows on past creatures struck by it. He regains his abilities and advancement potential if he atones for his actions (see the atonement spell on page 201 of the Player's Handbook). All should embrace the light of Moradin. If the Attack hits, the Hammer unleashes a Thunderclap audible out … Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Hammers_of_Moradin?oldid=574824. Basic Information[1] Extra 0.5 Str bonus on warhammer dmg, extra dmg due to enemy armor, Quake (AoE Reflex or fall prone!) This ability does not confer any additional uses per day of the goblinkiller ability and it does not extend the duration of the effect; it merely makes each use more versatile. He was stripped of his rank, title and most of his blessings. [5] The attacks of these mighty warriors completely bypassed the armor of their foes. Race(s) If the hammer of Moradin can't catch it, or if he has moved since throwing it, the warhammer drops to the ground in the square from which it was thrown. Moradin is the head of the dwarven pantheon. Wounds to heal. . Relationships[1] Reply. Thunder Strike (Ex): When the hammer of Moradin reaches 8th level, his blows are so mighty that armor not only offers little protection from them, but it also acts as a conduit for the force of the blow, causing his opponent even more pain. ... Moradin's clerics wear earthy colors, with chain mail and silvered helms. This benefit increases the range increment for his thrown hammer to 30 feet. Far Shot (Ex): At 4th level, the hammer of Moradin gains the benefit of the Far Shot feat when throwing his warhammer. They are bound to the … Dwarves The m… Pants First Post. Quake (Su): By striking his warhammer violently against the ground (a standard action), a 4th-level or higher hammer of Moradin creates a shock wave that violently shakes the earth in front of him. . . To the adventurer with a magic hammer, every problem starts to look like a nail. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks. Moradins Hand: A Hammer of Moradin can call forth the power of their Deity, infusing the forged weapons of all allies in a 50 foot radius with a +1 to hit and damage for 1 round (ten melee rounds) once per day. . With his hammer and the Soulforge, he fashioned the firstborn dwarves from bedrock, iron, and diamonds. 3e He has a long thick beach clasp with a gold band near the end. Moradin Dungeons & Dragons … With them, he forged the Axe of the Dwarvish Lords . This benefit functions like the shadow walk spell (caster level equals hammer of Moradin's divine caster level), except that rather than traveling along the edge of the Shadow Plane, the character travels along the edge of the Elemental Plane of Earth. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to … At all times they must work towards furthering the cause of Moradin. They may use any kind of Crossbow but no other bow. He is usually fighting threats or helping in the building of new settlements for the dwarves. Some options: Your Cleric believes he is on a mission for Moradin that requires him to go out in the world. Temples. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. Damage Reduction (Ex): At 3rd level, the hammer of Moradin gains damage reduction 2/—. . Spine of the World Moradin (3.5e Deity) From D&D Wiki. The Hidden Words of Moradin Dearest Nergmun, After getting a few hours of rest I set out into the city to attempt to connect with its dwarven population. (The player must declare that he is using this power before making the attack roll; thus, a miss ruins the attempt.) He is wearing a brown robe with a gold trim, with a thick leather belt with a large gold buckle engraved with the symbol of a hammer and an anvil. Moradin(mor-uh-din) is a stern paternal deity, gruff and uncompromising, and hard as stone when it comes to protecting his chosen race. Hammers of Moradin – The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. Powerful Grip (Ex): At 3rd level, the hammer of Moradin gains a bonus equal to one-half his Strength bonus (rounded down) on damage rolls when wielding a warhammer in melee. He is trying to set up new dwarf settlements wherever possible to keep a closer eye on the world beyond the Dwarel Hills. Chaos Crusher (Su): At 7th level, the hammer of Moradin may imbue any warhammer with the axiomatic special ability as a move action. Deepscouts . 5 years ago. Weapons Orders Hammers of Moradin – The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. He is married to Berronar Truesilver, and counts Gruumsh and Maglubiyetamong his most fierce foes. This increase stacks with any other bonuses attributed to the weapons to a maximum of +5. 2–8: The Hammer of Moradin. His large, glowing war hammer is named Soulhammer. The 5th Edition Players Handbook include Knowledge as a suggested domain. Oct 28, 2004 #4 The Warpriest from Complete Divine is fairly nice. Citadel Adbar, Luruar Spring naar de content. , Moradin’s hammer made contact with the dragon’s skull and a boom of thunder resounded deafening both Beroiin and the dragon. Hammers of Moradin - This Supplement Contains A new dwarven faction (Hammers of Moradin) A new factional feat (Warhammer Throw) 3 new Dwar Moradin Moradin's clerics, known as Sonnlinor, were usually drawn from family lines, like most dwarven occupations; they wore earthy colors, with chain mail and silvered helms. (The player must declare that he is using this power before making the attack roll; thus, a miss ruins the attempt.) I'm playing a Hammer of Moradin now in a campaign (****ing love the class and the character) But, I'd say just grab some heavy armor, like Mechano Plate, a big shield and some of the Cleave feats and go to town. . . Moradins Hand: A Hammer of Moradin can call forth the power of their Deity, infusing the forged weapons of all allies in a 50 foot radius with a +1 to hit and damage for 1 round (ten melee rounds) once per day. Their favored weapon is the war hammer. [4], A Hammer of Moradin had a number of unique abilities, which improved the more experienced they had serving within the order. The hammer-and-anvil symbol of Moradin is etched onto its surface in four places. In battle he wears dwarven plate and carries a large shield. Moradin is the lawful good deity of creation and patron of artisans, especially miners and smiths. and even some ranged option. Giantslayer (Su): When an 8th-level or higher hammer of Moradin uses his goblinkiller ability, his warhammer gains the giant bane property in addition to the goblinoid bane and drow bane properties. In addition, any foe damaged by this attack must make a successful Fortitude saving throw (DC 10 + hammer of Moradin level + hammer of Moradin's Str modifier) or be dazed for 1 round. . Take your favorite fandoms with you and never miss a beat. Dwarf, Skills: Goblinkiller (Su): Beginning at 2nd level, the hammer of Moradin may imbue any warhammer with the goblinoid bane property as a move action. Arm of Moradin (God of The Dwarves): This artificial arm made of Adamantine replaces a arm that has been lost. Hammers are probably the second or third best weapon in D&D, depending on what you think about axes. . Spears, of course, reign supreme, but hammers … Moradin does not abide the spreading of disease, even if other races are more susceptible than Dwarves Level 9 spell: Plague. . Moradin . … Members Dwarves from all walks of life follow him. . Each creature touching the ground in a 60-foot cone from the point of impact must make a successful Reflex save (DC 10 + hammer of Moradin level + hammer of Moradin's Str modifier) or be knocked prone. [2], The most experienced Hammers of Moradin were personally blessed by the dwarven deity, allowing them to travel through stone by means of the Elemental Plane of Earth. . The Hammers of Moradin were an order of dwarven warrior-priests, dedicated to Moradin, who served as the aggressive defenders of Citadel Adbar. An elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. They may use Shield and any kind of metal armour. I also would play this character as a cleric, with perhaps a few of the hammer of Moradin's class abilities taken as feats if the DM agrees. Region . When throwing his hammer, the hammer of Moradin makes a single ranged attack roll and checks the result against the AC of all creatures in a 60-foot straight line from his position. [2], They were particularly skilled at killing the dwarves' natural racial enemies and could improve their weapons with a number of different bane enhancements. These priests (more inquisitors in human terms) serve as wandering judges or counselors, resolving disputes and striking against injustice as they roam from dwarven settlement to dwarven settlement. 10 ranks, Feats: [2], These stalwart defenders were considered to be the mortal embodiment of Moradin himself. Requirements He then rolls damage against each creature that the weapon hits. Weight: 0.5 lb. I'm playing a Hammer of Moradin now in a campaign (****ing love the class and the character) But, I'd say just grab some heavy armor, like Mechano Plate, a big shield and some of the Cleave feats and go to town. His warham… There is a god for just about everything in D&D. Feats: Weapon Focus (Warhammer)--prereq Iron Will--prereq Divine Vigor--from Complete Warrior, spend a turn undead for +2hp/level and +10 ft. of speed for a number of min. One of the classes i multiclass is Hammer of Moradin. Moradin is the god of creation and patron of artisans, especially miners and smiths. . A returning warhammer flies through the air back to the hammer of Moradin, returning just before his next turn, so that it is ready to use again in that turn. [2], Often times, the Hammers were aided by the order of explorers of the Underdark, the Deepscouts. Favored weapon The very hammer Moradin himself used to forge the Dwarven race from the Earth and defeat the Orcish god of war in combat. . Hammer of Moradin has some really nice (and even a few unique) abilities to offer with his warhammer. I would agree that a Cleric entry would be better if the class in any way advanced spellcasting. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large … He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. . This is a supernatural ability. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed. Gwendol. The Hammer also has 5 Charges. The holy day of The Allhammer is Deep Solace, and is celebrated on the 18th day of Unndilar. A Hammer of Moradin had a number of unique abilities, which improved the more experienced they had serving within the order. The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan[citation needed]. **Always the expert at adaptation, Takiskal brings another favorite from 3.5** Oath of the Hammer Requirement: Dwarf race Within the halls of Citadel Adbar in the icy North, an elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. . This sphere is 4 inches in diameter, made of silver, and covered in small rubies. . . . The class is really fun. A hammer of Moradin who violates his alignment or betrays either Citadel Adbar or the Hammers of Moradin as a whole loses all spell-like and supernatural abilities gained from this prestige class. He shaped the mountains during the Founding, and stands as the patron of home and family. Morad in does not abide the spreading of disease, even if other races are more susceptible than Dwarves; Moradin's clerics, known as Sonnlinor, are usually drawn from family lines, like most Dwarven occupations. God of Dwarvenkind, Father Stone, the Hammer of the Gods, the Soul-Forger, Lord of the Forge. Hammers of Moradin [edit source] The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. When a forge fire glows a certain shade of green, it is said to have attracted Moradin’s attention. 2013-03-12, 10:19 AM. Bones of the Earth (Sp): When the hammer of Moradin reaches 10th level, he gains a powerful blessing from Moradin himself. . You may have to work with them for a mere 10-30 years to prove your worth though. . . Thus, his bonus on damage rolls with this weapon equals 1-1/2 times his Strength bonus when he wields it in one hand and twice his Strength bonus when he wields it in two hands. They were particularly skilled at killing the dwarves' natural racial enemies and could improve their weapons with a number of different baneenhancements. Enemies With his hammer and his tenacity, he struck down each primordial that would think to destroy his creations. Other This hammer functions as a spiritual weapon except that it deals 3d6 points of damage on a successful hit. Stalwart (Su): Hammers of Moradin are renowned for their ability to stand strong in the face of a hail of arrows, or wade into a throng of shrieking goblins and emerge untouched. I'd say keep the hammer throwing, and keep the advantage against creatures of chaotic alignment so it's just that at base and get rid of the rest. Extra 0.5 Str bonus on warhammer dmg, extra dmg due to enemy armor, Quake (AoE Reflex or fall prone!) He demands these behaviors of his followers: Meet adversity with stoicism and tenacity. (warhammer). . His clerics are usually drawn from family lines, like most dwarven occupations. Every Paladin Oath in 5e has a range of 10ft, and the it gets upgraded to 30ft at level 18. . Navarp First Post. Aura of Courage (Su): Beginning at 1st level, the hammer of Moradin gains an aura of courage that functions like the paladin ability of the same name. One of the classes i multiclass is Hammer of Moradin. . Race: LG NG CG LN N CN LE NE CE Work towards furthering the cause of Moradin PrC and my desire to qualify as soon possible! Audible out … Moradin Paladins may only use the hammer of Moradin them for a mere 10-30 years to your! World that we all live in warrior-priests, dedicated to Moradin, the,. I would agree that a Cleric entry would be better if the attack hits, the hammer of....: Iron will, weapon Focus ( warhammer ) served as the patron of craftsmen blacksmiths... 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